Advancing cannabis education with technology
At BIOME cultivating knowledgeable consumers through education is our priority.
WEED VR is the developer of a robust learning platform enabled by world leading xR technologies, leveraging mediums like Augmented and Virtual Reality.
We are very proud to have made some revolutionary advancements in training through the use of these technologies. In the BIOME Education Platform, these innovations allow individuals experience from the curious to the connoisseur to experience education in a unique, personalized fashion.
Our goal is to create technological innovations that maximize the sharing of skill and knowledge across the BIOME companies and beyond. These technologies greatly aid in the standardization of training, and helping to convey standard operating procedures efficiently and effectively to our teams as well as our consumers.Learn more
TORONTO, Ontario – September 25, 2019 (GLOBAL NEWSWIRE) Biome Grow Inc. (“Biome” or the “Company”) (CSE: BIO) (Frankfurt: 6OTA) (OTCQB: BIOIF) is pleased to announce the voting results from the Company’s annual general and special meeting of shareholders (the “Shareholders”) held in Toronto, Ontario on September 25, 2019 (the “Meeting”). The total number of common […]
Click here to view the file. Related Links: Q2 Financial Results Press Release MD & AFinancial StatementSupplemental Presentation
TORONTO, Aug. 29, 2019 (GLOBE NEWSWIRE) — Biome Grow Inc. (“Biome” or the “Company”) (CSE: BIO, OTCQB: BIOIF, 6OTA:GR) today released consolidated financial statements for the second quarter and first half of fiscal 2019. The unaudited interim consolidated financial statements including the notes thereto, the Company’s corresponding Management’s Discussion and Analysis and a supplemental information presentation are available […]